Solstice
Context of the project : We had from January to June 2020 to create a game and present our work as a development studio to a final jury who had the role of publishers
Type : 2D platformer & metroïdvania
Working time on the game : 6 months with part time work
Team : Maxime Chaize, Pierre-Louis Verguin, Pierre Karanfilovic, Colin Marrasse, Erwan Elysée, Erwan Cochon
Engine used : Unity 3D
Platform : PC
Language : C#
Concept :
Soltice is a 2D platformer & metroïdvania where you dash through the air using high speed movements to
overcome level design in a dark and gloomy atmosphere
Constraints :
-Has to be reliable on the market
-Regular Milestones
-6 months of work part-timed
Related tasks :
-Coordination of the team and skills buy task
-Macro planning
-Micro planning
-Keep the project on tracks
-Create a marketing plan
-Create a communication plan
-Create a Budget for the game
-Study profit & loss for the game
-Vertical slice presentation to a jury
Type : 2D platformer & metroïdvania
Working time on the game : 6 months with part time work
Team : Maxime Chaize, Pierre-Louis Verguin, Pierre Karanfilovic, Colin Marrasse, Erwan Elysée, Erwan Cochon
Engine used : Unity 3D
Platform : PC
Language : C#
Concept :
Soltice is a 2D platformer & metroïdvania where you dash through the air using high speed movements to
overcome level design in a dark and gloomy atmosphere
Constraints :
-Has to be reliable on the market
-Regular Milestones
-6 months of work part-timed
Related tasks :
-Coordination of the team and skills buy task
-Macro planning
-Micro planning
-Keep the project on tracks
-Create a marketing plan
-Create a communication plan
-Create a Budget for the game
-Study profit & loss for the game
-Vertical slice presentation to a jury