RoadBands RPG fighter
Context of the project : Game producted for a project market proposed buy Hotel f1 though Havast Paris agency
Type : RGP fighter, strategy game
Working time on the game : 3 monthes
Team : Maxime Chaize, Jacques Sockeel, Maxime Loffler, Alan Thuillier, Clément Sabrie, Alexandre Dommergues
Engine used : Unity 3D
Platform : PC
Language : C#
Concept : A classic RPG fighter game where you simply need to defeat your ennemies with your characters.
Constraints :
-3 months to do the game.
Related tasks :
-Coordination of the team and skills buy task.
-Manage communication between the different axes of work.
-Respect the balance time, quality.
-Keeping a precise vision of the project at any time.
-Respect the deadlines.
-Managing communication with the client.
Context of the project : Game producted for a project market proposed buy Hotel f1 though Havast Paris agency
Type : RGP fighter, strategy game
Working time on the game : 3 monthes
Team : Maxime Chaize, Jacques Sockeel, Maxime Loffler, Alan Thuillier, Clément Sabrie, Alexandre Dommergues
Engine used : Unity 3D
Platform : PC
Language : C#
Concept : A classic RPG fighter game where you simply need to defeat your ennemies with your characters.
Constraints :
-3 months to do the game.
Related tasks :
-Coordination of the team and skills buy task.
-Manage communication between the different axes of work.
-Respect the balance time, quality.
-Keeping a precise vision of the project at any time.
-Respect the deadlines.
-Managing communication with the client.