Pacifica
Context of the project : Project created for the french association "Loisirs numériques" during my fourth year of master
Type : 3D exploration game
Working time on the game : 3 months with part-time work
Team : Maxime Chaize, Pierre-Louis Verguin, Julien Dor, Florian Gozard, Loïck Gombauld, Colin Marrasse, Erwan Elysée, Soulaymane Guigon, Alvin Chambost, Arthur Cablé, Louan Costa
Engine used : Unity 3D
Platform : PC
Language : C#
Concept : A game based on exploration where you can control sea creatures using an entity and use them to bring back colors to the world. You will be able to bring colors back by controlling sea creatures, finding gems with these creatures and bring those gems back to their right stella.
Constraints :
-A game based on water and oceans
-Ecologic range
-Accessible gameplay
-Non violent game
-3 months of work part-timed
Related tasks :
-Coordination of the team and skills buy task
-Macro planning
-Micro planning
-Keep the project on tracks
-Technical help
-Respect of client constraints
-Vertical slice presentation
Type : 3D exploration game
Working time on the game : 3 months with part-time work
Team : Maxime Chaize, Pierre-Louis Verguin, Julien Dor, Florian Gozard, Loïck Gombauld, Colin Marrasse, Erwan Elysée, Soulaymane Guigon, Alvin Chambost, Arthur Cablé, Louan Costa
Engine used : Unity 3D
Platform : PC
Language : C#
Concept : A game based on exploration where you can control sea creatures using an entity and use them to bring back colors to the world. You will be able to bring colors back by controlling sea creatures, finding gems with these creatures and bring those gems back to their right stella.
Constraints :
-A game based on water and oceans
-Ecologic range
-Accessible gameplay
-Non violent game
-3 months of work part-timed
Related tasks :
-Coordination of the team and skills buy task
-Macro planning
-Micro planning
-Keep the project on tracks
-Technical help
-Respect of client constraints
-Vertical slice presentation