Dead Cells
Context of the project : During an internship
Company: Playdigious
Type : Platformer / Roguelike
Engine used : Haxe
Platform : Mobile
Language : Haxe
Concept : Dead Cells is a rogue-lite, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game, you’ll have to master 2D "souls-lite combat" with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
Related tasks :
-Associate producing
-Art assets
-Marketing assets
-Video editing
-Version testing
Company: Playdigious
Type : Platformer / Roguelike
Engine used : Haxe
Platform : Mobile
Language : Haxe
Concept : Dead Cells is a rogue-lite, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle… assuming you’re able to fight your way past its keepers. To beat the game, you’ll have to master 2D "souls-lite combat" with the ever-present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat.
Related tasks :
-Associate producing
-Art assets
-Marketing assets
-Video editing
-Version testing